Game Rules and Format
League of legends
League of Legends Rules and Format
1. Teams will compete against each other in a two-day, single elimination online tournament with continuous play.
a. Saturday will feature the Round of 32, Round of 16, and Round of 8.
b. Sunday will feature the Semifinals and Finals.
2. Default tournament start time is 2:00pm Pacific; all subsequent rounds should be played out continuously.
3. The form of competition is Tournament Draft Mode-League of Legends, played on the current patch using tournament codes
4. Round of 32, Round of 16, and Round of 8 are Best-of-One.
5. Semifinals and Finals Best-of-Threes.
1. All games are to be played in Tournament Draft Mode using the tournament codes available to coordinators on the match page
a. Each match/series will have a single unique tournament code
b. After a match is fully completed, a coordinator can hit the REPORT button and the tournament code will automatically parse the results for each individual game
§ If there is a malfunction with the REPORT function, BOTH TEAMS must report to the tournament admins by email and Discord and include: (1) the lineups, roles, and champions played by all five members of BOTH teams, and (2) screenshot evidence of the post-game lobby for EVERY SET.
Stoppage of Play:
1. A team may request a pause only for technical issues; the team that controls the lobby must still request the pause to give the opposing team a fair warning, and include the reason for the pause before or immediately after pausing.
2. Each team has a maximum of 3 pauses per Best-of-Three match, up to 5 minutes each; if a team does not unpause in time, they immediately use their next pause and add up to 5 minutes to the current pause timer. If one pause lasts under five minutes, you do not receive "carry-over" time for future pauses. If a team has no pauses left or the pause timer runs out, they are forced to continue to play it out or forfeit the current game. Best-of-One matches will have only one pause.
3. A player who experiences technical issues on any team may call for a game restart within the first 3 minutes of the game (i.e. before the timer shows 3:00). The player must be experiencing a hardware malfunction (e.g. monitor, peripheral, etc.), a physical disruption (e.g. fan interference, table or chair breakage), or a configuration issues (e.g. runes, masteries, or summoner spells are not properly applied). The player must declare the issue in public chat or to a tournament administrator and then intentionally disconnect. Once the player disconnects, the game is considered null and void and should be restarted unless a tournament administrator determines that the conduct represents unfair play.
4. If an unintentional disconnection occurs within 3 minutes from the start of the match -OR- a player's client crashes or fails to load after all other players are loading, then the match must be restarted. Otherwise if the unintentional disconnection occurs after those
milestones, the game will continue as normal. The crashed player may reconnect into the game as soon as they are able.
5. If a player intentionally disconnects without specifying a reason, then the game will continue as normal.
6. If a server crash occurs, then the tournament director or head referee will decide either between (a) restarting the game or (b) awarding the game to one of the teams. As a guideline, a game victory will only be awarded in a situation where one team was on the verge of certain defeat.
The following actions will be considered unfair play:
1. The use of any cheat program and/or map hack program.
2. An intentional disconnection without a proper and explicitly stated reason
3. The use of any settings exceeding the standard and permitted settings
4. Intentionally allowing an opponent to win a game.
5. Unsportsmanlike or disruptive behavior such as inappropriate and/or unprofessional actions directed towards another player or tournament official.
6. The use of a game bug that is determined by the board of referees as being unfair.
7. The use of an ineligible player (aka "ringing").
Upon discovery of any player committing any violations regarded as unfair play, the offending player, at the sole discretion of the tournament director or a group of referees, may receive a warning, a forfeit loss, and/or disqualified from the tournament. During the course of the event, the tournament director or group of referees may determine other actions to embody unfair play.
1. It is the responsibility of both teams to verify the eligibility of all players playing in the match prior to starting or continuing any match play. A team playing with an ineligible player will forfeit the map the ineligible player participated in.
2. All gamertags on a team's roster must be valid. The gamertag must be legitimately owned by the user on the roster.
3. Users are permitted to be listed on only one team on each ladder at any given time. Users are only permitted one gamertag per ladder.
4. All roster spots must be comprised of only one valid gamertag. Spelling and spaces must be exact but does not need to be case sensitive.
5. Gamertags may not contain foul language, disparaging remarks, hateful or racist names.
6. If a team uses an ineligible player in a match, they will forfeit the map the ineligible player participated in. Proof must be shown to support any claims of an ineligible player playing in a match.
1. A team has 3 minutes to show for the match with the correct number of eligible players in the match. Failure to do so will result in a forfeit of the match.
2. Contact a Discord administrator if this happens. Also report the match, with valid proof of the enemy team not showing up, through email and Discord.
1. All proof submitted in your message needs to be from the match in question. If you submit proof from the wrong match/game or links to inappropriate material, you risk being penalized.
2. When submitting proof, you must attach the URL to the email and Discord message and YouTube/Twitch videos cannot be set to private.
3. For proof to be considered valid it must have the full scoreboard with gamertags. It must be large enough for staff to read it.
4. NACL also has a zero tolerance for submitting fake or old proof. Anyone caught may face removal from NACL.
1. Teams must report the match immediately after completion. If a team reports within 10 minutes and the other doesn't the outcome will be determined by the reporting team.
2. If you encounter any issues during the match teams must submit a ticket with valid proof for their claim. For proof to be considered valid it must be clear, show the other teams gamertags along with the scoreboard, and must have proof of the accusation.
Rule Changes: The Administrators reserve the right to modify the rules as needed. This includes changes due to software updates or releases, event organizer decisions and all other changes deemed necessary to run a successful tournament. Players are responsible to check the rules on a regular basis and prior to the event to ensure they are in complete compliance. Players must understand that rules listed are guidelines to ensure fair and competitive play and are subject to interpretation by the administrators based on the spirit of the game.
1. Rules are subject to change at any time. It is the responsibility of all the users participating on this ladder to know and understand the rules before scheduling any matches.
3. Users must utilize their own unique username when competing on NACL. This unique username must have been registered on NACL personally by the user. The registered username must contain the correct and complete Name, Address, and Email of the user. If a false Name, Address, or Email was entered, the user voids the privilege to participate in the Ladder/Tournament and receive any prizes.
4. Users are prohibited from sharing NACL account information. This includes, but is not limited to, the following: usernames, passwords, gamertags, email accounts, etc. If another person accesses your account, you may be disqualified from the Ladder/Tournament you are participating in as well as be removed from NACL. As such, you are personally responsible for accepting an invitation to a team. Someone else cannot accept a team invitation for you. If you do not personally accept a team invitation, you may be disqualified from competing. You will also forfeit the ability to receive prizes.
5. If a user is found to be evading an active penalty, the original account that was banned will be disabled, regardless of the original offense. In addition, users found to be participating on a team with a user that is evading a ban will be subject to penalties including removal from the site. We advise you to report the evading user immediately by utilizing our ticket system.
6. NACL prohibits users from creating or managing more than one team on a ladder from the same household as well as competing against each other. Multiple people from the same household may compete on NACL; however, only one username can be in a management position on a team. All other usernames from the same household cannot be anything higher than member on any team on the same ladder.
7. The Coordinators/Leaders/Captains of a team can change the team name, blast message, logos, avatars and website links. The images/information submitted must be appropriate. Attempting to bypass the automatic censor by misspelling, inserting spaces or symbols, transposing letters, using look-alike symbols, or any other method is not allowed. Teams that attempt to bypass the censor will be subject to penalties.
8. Teams on a ladder must contain the minimum number of eligible players to remain active on a ladder. Teams without the minimum number of eligible players - especially teams that are 'abandoned' - are subject to removal at the Staff's discretion.
9. As to ensure fair competition, NACL reserves the right to amend all match-related rules listed herein on a case by case basis. Teams who manipulate these rules maliciously and/or at the expense of other members will be penalized for Unsportsmanlike Conduct.